wServer.realm.entities.player.Player.SaveToCharacter C# (CSharp) Method

SaveToCharacter() public method

public SaveToCharacter ( ) : void
return void
        public void SaveToCharacter()
        {
            var chr = psr.Character;
            chr.Exp = Experience;
            chr.Level = Level;
            chr.Tex1 = Texture1;
            chr.Tex2 = Texture2;
            chr.Pet = (Pet != null ? Pet.ObjectType : -1);
            chr.CurrentFame = Fame;
            chr.HitPoints = HP;
            chr.MagicPoints = MP;
            chr.Equipment = Inventory.Select(_ => _ == null ? (short)-1 : _.ObjectType).ToArray();
            chr.MaxHitPoints = Stats[0];
            chr.MaxMagicPoints = Stats[1];
            chr.Attack = Stats[2];
            chr.Defense = Stats[3];
            chr.Speed = Stats[4];
            chr.HpRegen = Stats[5];
            chr.MpRegen = Stats[6];
            chr.Dexterity = Stats[7];
        }

Usage Example

Ejemplo n.º 1
0
        public override void Buy(Player player)
        {
            Manager.Database.DoActionAsync(db =>
            {
                if (ObjectType == 0x01ca) //Merchant
                {
                    if (TryDeduct(player))
                    {
                        for (var i = 0; i < player.Inventory.Length; i++)
                        {
                            try
                            {
                                XElement ist;
                                Manager.GameData.ObjectTypeToElement.TryGetValue((ushort)MType, out ist);
                                if (player.Inventory[i] == null &&
                                    (player.SlotTypes[i] == 10 ||
                                     player.SlotTypes[i] == Convert.ToInt16(ist.Element("SlotType").Value)))
                                // Exploit fix - No more mnovas as weapons!
                                {
                                    player.Inventory[i] = Manager.GameData.Items[(ushort)MType];

                                    if (Currency == CurrencyType.Fame)
                                        player.CurrentFame =
                                            player.Client.Account.Stats.Fame =
                                                db.UpdateFame(player.Client.Account, -Price);
                                    if (Currency == CurrencyType.Gold)
                                        player.Credits =
                                            player.Client.Account.Credits =
                                                db.UpdateCredit(player.Client.Account, -Price);
                                    if (Currency == CurrencyType.FortuneTokens)
                                        player.Tokens =
                                            player.Client.Account.FortuneTokens =
                                                db.UpdateFortuneToken(player.Client.Account, -Price);

                                    player.Client.SendPacket(new BuyResultPacket
                                    {
                                        Result = 0,
                                        Message = "{\"key\":\"server.buy_success\"}"
                                    });
                                    MRemaining--;
                                    player.UpdateCount++;
                                    player.SaveToCharacter();
                                    UpdateCount++;
                                    return;
                                }
                            }
                            catch (Exception e)
                            {
                                log.Error(e);
                            }
                        }
                        player.Client.SendPacket(new BuyResultPacket
                        {
                            Result = 0,
                            Message = "{\"key\":\"server.inventory_full\"}"
                        });
                    }
                    else
                    {
                        if (player.Stars < RankReq)
                        {
                            player.Client.SendPacket(new BuyResultPacket
                            {
                                Result = 0,
                                Message = "Not enough stars!"
                            });
                            return;
                        }
                        switch (Currency)
                        {
                            case CurrencyType.Gold:
                                player.Client.SendPacket(new BuyResultPacket
                                {
                                    Result = BUY_NO_GOLD,
                                    Message = "{\"key\":\"server.not_enough_gold\"}"
                                });
                                break;
                            case CurrencyType.Fame:
                                player.Client.SendPacket(new BuyResultPacket
                                {
                                    Result = BUY_NO_FAME,
                                    Message = "{\"key\":\"server.not_enough_fame\"}"
                                });
                                break;
                            case CurrencyType.FortuneTokens:
                                player.Client.SendPacket(new BuyResultPacket
                                {
                                    Result = BUY_NO_FORTUNETOKENS,
                                    Message = "{\"key\":\"server.not_enough_fortunetokens\"}"
                                });
                                break;
                        }
                    }
                }
            });
        }
All Usage Examples Of wServer.realm.entities.player.Player::SaveToCharacter