wServer.realm.entities.player.Player.Move C# (CSharp) Method

Move() public method

public Move ( RealmTime time, wServer.cliPackets.MovePacket pkt ) : void
time RealmTime
pkt wServer.cliPackets.MovePacket
return void
        public void Move(RealmTime time, MovePacket pkt)
        {
            if (pkt.Position.X == -1 || pkt.Position.Y == -1) return;

            double newX = X;
            double newY = Y;
            if (newX != pkt.Position.X)
            {
                newX = pkt.Position.X;
                UpdateCount++;
            }
            if (newY != pkt.Position.Y)
            {
                newY = pkt.Position.Y;
                UpdateCount++;
            }

            if (HasConditionEffect(ConditionEffects.Paused))
            {
                ApplyConditionEffect(new ConditionEffect
                {
                    Effect = ConditionEffectIndex.Paused,
                    DurationMS = -1
                });
            }
            else if (HasConditionEffect(ConditionEffects.Paused) == false)
            {
                ApplyConditionEffect(new ConditionEffect
                {
                    Effect = ConditionEffectIndex.Paused,
                    DurationMS = 0
                });
            }
            Move((float)newX, (float)newY);
        }