public void SendAnimPack (UUID [] animations, int [] sequenceNums, UUID [] objectIDs)
{
if (m_scenePresence.IsChildAgent)
return;
var anims = new AnimationGroup {
Animations = animations,
SequenceNums = sequenceNums,
ObjectIDs = objectIDs,
AvatarID = m_scenePresence.UUID
};
m_scenePresence.Scene.ForEachScenePresence (
presence => presence.SceneViewer.QueuePresenceForAnimationUpdate (presence, anims));
}