public SendAnimPack ( UUID animations, int sequenceNums, UUID objectIDs ) : void | ||
animations | UUID | |
sequenceNums | int | |
objectIDs | UUID | |
return | void |
public void SendAnimPack (UUID [] animations, int [] sequenceNums, UUID [] objectIDs)
{
if (m_scenePresence.IsChildAgent)
return;
var anims = new AnimationGroup {
Animations = animations,
SequenceNums = sequenceNums,
ObjectIDs = objectIDs,
AvatarID = m_scenePresence.UUID
};
m_scenePresence.Scene.ForEachScenePresence (
presence => presence.SceneViewer.QueuePresenceForAnimationUpdate (presence, anims));
}
Animator::SendAnimPack ( ) : void |