public Animator (IScenePresence sp)
{
m_scenePresence = sp;
IConfig animationConfig = sp.Scene.Config.Configs ["Animations"];
if (animationConfig != null) {
SLOWFLY_DELAY = animationConfig.GetInt ("SlowFlyDelay", SLOWFLY_DELAY);
m_useSplatAnimation = animationConfig.GetBoolean ("enableSplatAnimation", m_useSplatAnimation);
}
//This step makes sure that we don't waste almost 2.5! seconds on incoming agents
m_animations = new AnimationSet (DefaultAnimations);
}