UnityPlatformer.RaycastController.UpdateRaycastOrigins C# (CSharp) Method

UpdateRaycastOrigins() public method

Recalculate raycastOrigins
public UpdateRaycastOrigins ( ) : void
return void
    public void UpdateRaycastOrigins() {
      UpdateInnerBounds();
      CalculateRaySpacing();

      // cache
      Vector3 min = bounds.min;
      Vector3 max = bounds.max;
      float half_width = bounds.size.x * 0.5f;

      raycastOrigins.bottomLeft = new Vector2 (min.x, min.y);
      raycastOrigins.bottomCenter = new Vector2 (min.x + half_width, min.y);
      raycastOrigins.bottomRight = new Vector2 (max.x, min.y);
      raycastOrigins.topLeft = new Vector2 (min.x, max.y);
      raycastOrigins.topCenter = new Vector2 (min.x + half_width, max.y);
      raycastOrigins.topRight = new Vector2 (max.x, max.y);
    }