UnityPlatformer.RaycastController.CalculateRaySpacing C# (CSharp) Method

CalculateRaySpacing() public method

Recalculate distance between rays (horizontalRaySpacing & verticalRaySpacing)
public CalculateRaySpacing ( ) : void
return void
    public void CalculateRaySpacing() {
      horizontalRayCount = Mathf.Clamp (horizontalRayCount, 2, int.MaxValue);
      verticalRayCount = Mathf.Clamp (verticalRayCount, 2, int.MaxValue);

      horizontalRaySpacing = bounds.size.y / (horizontalRayCount - 1);
      verticalRaySpacing = bounds.size.x / (verticalRayCount - 1);
    }
    /// <summary>