public RaycastHit2D LeftFeetRay(float rayLength, Vector3 velocity) {
if (velocity.y < 0) {
rayLength -= velocity.y;
}
Vector3 origin = raycastOrigins.bottomLeft;
origin.x += velocity.x;
return Raycast(origin, Vector2.down, rayLength, collisionMask, Color.yellow);
}
/// <summary>