UnityEngine.Event.Internal_MakeMasterEventCurrent C# (CSharp) Method

Internal_MakeMasterEventCurrent() private method

private Internal_MakeMasterEventCurrent ( int displayIndex ) : void
displayIndex int
return void
        private static void Internal_MakeMasterEventCurrent(int displayIndex)
        {
            if (s_MasterEvent == null)
            {
                s_MasterEvent = new Event(displayIndex);
            }
            s_MasterEvent.displayIndex = displayIndex;
            s_Current = s_MasterEvent;
            Internal_SetNativeEvent(s_MasterEvent.m_Ptr);
        }