static public int GetTypeForControl(IntPtr l)
{
try {
UnityEngine.Event self = (UnityEngine.Event)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
var ret = self.GetTypeForControl(a1);
pushEnum(l, (int)ret);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}