UnityEngine.VR.WSA.Sharing.WorldAnchorTransferBatch.ImportAsync C# (CSharp) Method

ImportAsync() public static method

public static ImportAsync ( byte serializedData, DeserializationCompleteDelegate onComplete ) : void
serializedData byte
onComplete DeserializationCompleteDelegate
return void
        public static void ImportAsync(byte[] serializedData, DeserializationCompleteDelegate onComplete)
        {
            ImportAsync(serializedData, 0, serializedData.Length, onComplete);
        }

Same methods

WorldAnchorTransferBatch::ImportAsync ( byte serializedData, int offset, int length, DeserializationCompleteDelegate onComplete ) : void

Usage Example

Ejemplo n.º 1
0
 public static void ImportAsync(byte[] serializedData, WorldAnchorTransferBatch.DeserializationCompleteDelegate onComplete)
 {
     WorldAnchorTransferBatch.ImportAsync(serializedData, 0, serializedData.Length, onComplete);
 }