UnityEngine.VR.WSA.Sharing.WorldAnchorTransferBatch.ExportAsync C# (CSharp) Method

ExportAsync() public static method

public static ExportAsync ( WorldAnchorTransferBatch transferBatch, SerializationDataAvailableDelegate onDataAvailable, SerializationCompleteDelegate onCompleted ) : void
transferBatch WorldAnchorTransferBatch
onDataAvailable SerializationDataAvailableDelegate
onCompleted SerializationCompleteDelegate
return void
        public static void ExportAsync(WorldAnchorTransferBatch transferBatch, SerializationDataAvailableDelegate onDataAvailable, SerializationCompleteDelegate onCompleted)
        {
            if (transferBatch == null)
            {
                throw new ArgumentNullException("transferBatch");
            }
            if (onDataAvailable == null)
            {
                throw new ArgumentNullException("onDataAvailable");
            }
            if (onCompleted == null)
            {
                throw new ArgumentNullException("onCompleted");
            }
            ExportAsync_Internal(transferBatch.m_NativePtr, onDataAvailable, onCompleted);
        }