UnityEngine.VR.WSA.Sharing.WorldAnchorTransferBatch.ExportAsync_Internal C# (CSharp) Method

ExportAsync_Internal() private method

private ExportAsync_Internal ( IntPtr transferBatch, SerializationDataAvailableDelegate onDataAvailable, SerializationCompleteDelegate onComplete ) : void
transferBatch System.IntPtr
onDataAvailable SerializationDataAvailableDelegate
onComplete SerializationCompleteDelegate
return void
        private static extern void ExportAsync_Internal(IntPtr transferBatch, SerializationDataAvailableDelegate onDataAvailable, SerializationCompleteDelegate onComplete);
        ~WorldAnchorTransferBatch()

Usage Example

Ejemplo n.º 1
0
 public static void ExportAsync(WorldAnchorTransferBatch transferBatch, WorldAnchorTransferBatch.SerializationDataAvailableDelegate onDataAvailable, WorldAnchorTransferBatch.SerializationCompleteDelegate onCompleted)
 {
     if (transferBatch == null)
     {
         throw new ArgumentNullException("transferBatch");
     }
     if (onDataAvailable == null)
     {
         throw new ArgumentNullException("onDataAvailable");
     }
     if (onCompleted == null)
     {
         throw new ArgumentNullException("onCompleted");
     }
     WorldAnchorTransferBatch.ExportAsync_Internal(transferBatch.m_NativePtr, onDataAvailable, onCompleted);
 }