private GetComputeShaderErrors ( |
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s | ||
return | UnityEditor.ShaderError[] |
internal static extern ShaderError[] GetComputeShaderErrors(ComputeShader s);
[MethodImpl(MethodImplOptions.InternalCall)]
private void ShowShaderErrors(ComputeShader s) { if (ShaderUtil.GetComputeShaderErrorCount(s) >= 1) { ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition); } }