private ApplyMaterialPropertyBlockToMaterialProperty ( |
||
propertyBlock | ||
materialProperty | ||
return | void |
internal static extern void ApplyMaterialPropertyBlockToMaterialProperty(MaterialPropertyBlock propertyBlock, MaterialProperty materialProperty);
[MethodImpl(MethodImplOptions.InternalCall)]
public void ReadFromMaterialPropertyBlock(MaterialPropertyBlock block) { ShaderUtil.ApplyMaterialPropertyBlockToMaterialProperty(block, this); }