Terraria.ModLoader.AssemblyManager.LoadedMod.UpdateWeakRefs C# (CSharp) Method

UpdateWeakRefs() public method

public UpdateWeakRefs ( ) : void
return void
            public void UpdateWeakRefs() {
                foreach (var loaded in dependencies.Where(dep => weakDependencies.Remove(dep.Name))) {
                    if (eacEnabled && !loaded.eacEnabled)
                        loaded.EnableEaC();
                    else if (loaded.AssemblyName != WeakDepName(loaded.Name))
                        SetNeedsReload();
                }
            }