Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences C# (CSharp) Method

EncapsulateReferences() private method

private EncapsulateReferences ( byte code ) : byte[]
code byte
return byte[]
            private byte[] EncapsulateReferences(byte[] code) {
                if (eacEnabled)
                    return code;

                var asm = AssemblyDefinition.ReadAssembly(new MemoryStream(code));
                asm.Name.Name = EncapsulateName(asm.Name.Name);

                //randomise the module version id so that the debugger can detect it as a different module (even if it has the same content)
                asm.MainModule.Mvid = Guid.NewGuid();

                foreach (var mod in asm.Modules)
                    foreach (var asmRef in mod.AssemblyReferences)
                        asmRef.Name = EncapsulateName(asmRef.Name);

                var ret = new MemoryStream();
                asm.Write(ret);
                return ret.ToArray();
            }