void HandleUpdateMachineAuth( IPacketMsg packetMsg )
{
var machineAuth = new ClientMsgProtobuf<CMsgClientUpdateMachineAuth>( packetMsg );
#if STATIC_CALLBACKS
var innerCallback = new UpdateMachineAuthCallback( Client, machineAuth.Body );
var callback = new SteamClient.JobCallback<UpdateMachineAuthCallback>( Client, packetMsg.SourceJobID, innerCallback );
SteamClient.PostCallback( callback );
#else
var innerCallback = new UpdateMachineAuthCallback( machineAuth.Body );
var callback = new SteamClient.JobCallback<UpdateMachineAuthCallback>( packetMsg.SourceJobID, innerCallback );
Client.PostCallback( callback );
#endif
}
void HandleSessionToken( IPacketMsg packetMsg )