void HandleLoggedOff( IPacketMsg packetMsg )
{
var loggedOff = new ClientMsgProtobuf<CMsgClientLoggedOff>( packetMsg );
#if STATIC_CALLBACKS
SteamClient.PostCallback( new LoggedOffCallback( Client, loggedOff.Body ) );
#else
this.Client.PostCallback( new LoggedOffCallback( loggedOff.Body ) );
#endif
}
void HandleUpdateMachineAuth( IPacketMsg packetMsg )