SteamKit2.SteamUser.HandleLoginKey C# (CSharp) Method

HandleLoginKey() private method

private HandleLoginKey ( IPacketMsg packetMsg ) : void
packetMsg IPacketMsg
return void
        void HandleLoginKey( IPacketMsg packetMsg )
        {
            var loginKey = new ClientMsgProtobuf<CMsgClientNewLoginKey>( packetMsg );

            var resp = new ClientMsgProtobuf<CMsgClientNewLoginKeyAccepted>( EMsg.ClientNewLoginKeyAccepted );
            resp.Body.unique_id = loginKey.Body.unique_id;

            this.Client.Send( resp );

#if STATIC_CALLBACKS
            var callback = new LoginKeyCallback( Client, loginKey.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new LoginKeyCallback( loginKey.Body );
            this.Client.PostCallback( callback );
#endif
        }
        void HandleLogOnResponse( IPacketMsg packetMsg )