void HandleLoginKey( IPacketMsg packetMsg )
{
var loginKey = new ClientMsgProtobuf<CMsgClientNewLoginKey>( packetMsg );
var resp = new ClientMsgProtobuf<CMsgClientNewLoginKeyAccepted>( EMsg.ClientNewLoginKeyAccepted );
resp.Body.unique_id = loginKey.Body.unique_id;
this.Client.Send( resp );
#if STATIC_CALLBACKS
var callback = new LoginKeyCallback( Client, loginKey.Body );
SteamClient.PostCallback( callback );
#else
var callback = new LoginKeyCallback( loginKey.Body );
this.Client.PostCallback( callback );
#endif
}
void HandleLogOnResponse( IPacketMsg packetMsg )