private void updateGui()
{
guiHeight = currentMainModule.currentHeight;
Fields["currentNoseTexture"].guiActiveEditor = currentNoseModule.modelDefinition.textureSets.Length > 1;
Fields["currentMainTexture"].guiActiveEditor = currentMainModule.modelDefinition.textureSets.Length > 1;
Fields["currentNozzleTexture"].guiActiveEditor = currentNozzleModule.modelDefinition.textureSets.Length > 1;
}