public void closeGui(FloatCurve editorCurve, string preset)
{
guiOpen = false;
EditorLogic editor = EditorLogic.fetch;
if (editor != null) { editor.Unlock("SSTUThrustCurveEditorLock"); }
thrustCurveCache = editorCurve;
presetCurveName = preset;
updateThrustOutput();
updateCurvePersistentData();
}