public void Load(string filename, string defaultMaterial) { if (string.IsNullOrEmpty(defaultMaterial)) defaultMaterial = SpaceEngineersCore.Resources.GetDefaultMaterialName(); Load(filename, defaultMaterial, true); }
public static void StripMaterial(string loadFile, string saveFile, string defaultMaterial, string stripMaterial, string replaceFillMaterial) { var voxelMap = new MyVoxelMap(); voxelMap.Load(loadFile, defaultMaterial); voxelMap.RemoveContent(stripMaterial, replaceFillMaterial); voxelMap.Save(saveFile); }