public static bool LoadSound(string filename)
{
if (!_sounds.ContainsKey(filename))
{
try
{
Sound sound = new Sound(ASSETS + AUDIO + filename);
_sounds.Add(filename, sound);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
return false;
}
}
else
Console.WriteLine("a audio file already exists with the filename: " + filename);
return true;
}