public static bool LoadShader(string vertShader, string fragShader)
{
string fullName = vertShader + " " + fragShader;
if (!_shaders.ContainsKey(fullName))
{
try
{
Shader shader = new Shader(ASSETS + SHADERS + vertShader, ASSETS + SHADERS + fragShader);
_shaders.Add(fullName, shader);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
return false;
}
}
else
Console.WriteLine("a shader already exists with the vertshader: " + vertShader + " and the fragshader: " + fragShader);
return true;
}