public static bool LoadModel(string filename)
{
if (!_models.ContainsKey(filename))
{
try
{
Model model = ModelUtility.LoadModel(ASSETS + MODELS + filename);
_models.Add(filename, model);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
return false;
}
}
else
Console.WriteLine("a model already exists with the filename: " + filename);
return true;
}