OpenTK.Graphics.ES20.GL.Core.ShaderSource C# (CSharp) Method

ShaderSource() private method

private ShaderSource ( UInt32 shader, Int32 count, String @string, Int32 length ) : void
shader UInt32
count Int32
@string String
length Int32
return void
            internal extern static unsafe void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length);
            [System.Security.SuppressUnmanagedCodeSecurity()]
GL.Core