ObjectEditor.frmMain.InitGuiDefines C# (CSharp) Method

InitGuiDefines() private method

private InitGuiDefines ( ) : void
return void
        private void InitGuiDefines()
        {
            foreach (KeyValuePair<string, int> kvp in Data.ItemTypes)   { cmbType.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Calibers)    { cmbCaliberAmmo.Items.Add(kvp.Key); cmbCaliberWeapon.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.WeaponPerks) { cmbWeaponPerk.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Anim1)       { cmbAnim1.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Anim2)       { cmbWeaponAnim2_1.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Anim2)       { cmbWeaponAnim2_2.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Anim2)       { cmbWeaponAnim2_3.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.ItemPid)     { cmdWeaponDefaultAmmo.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Skills)      { cmbWeaponSkill1.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Skills)      { cmbWeaponSkill2.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.Skills)      { cmbWeaponSkill3.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.DamageTypes) { cmbDmgType1.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.DamageTypes) { cmbDmgType2.Items.Add(kvp.Key); }
            foreach (KeyValuePair<string, int> kvp in Data.DamageTypes) { cmbDmgType3.Items.Add(kvp.Key); }
        }