private void InitGuiDefines()
{
foreach (KeyValuePair<string, int> kvp in Data.ItemTypes) { cmbType.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Calibers) { cmbCaliberAmmo.Items.Add(kvp.Key); cmbCaliberWeapon.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.WeaponPerks) { cmbWeaponPerk.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Anim1) { cmbAnim1.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Anim2) { cmbWeaponAnim2_1.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Anim2) { cmbWeaponAnim2_2.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Anim2) { cmbWeaponAnim2_3.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.ItemPid) { cmdWeaponDefaultAmmo.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Skills) { cmbWeaponSkill1.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Skills) { cmbWeaponSkill2.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.Skills) { cmbWeaponSkill3.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.DamageTypes) { cmbDmgType1.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.DamageTypes) { cmbDmgType2.Items.Add(kvp.Key); }
foreach (KeyValuePair<string, int> kvp in Data.DamageTypes) { cmbDmgType3.Items.Add(kvp.Key); }
}