private TabPage GetTabPageByItemType(int ItemType)
{
switch (ItemType)
{
case (int)FOCommon.Parsers.ItemTypes.ITEM_AMMO: return tabPageAmmo;
case (int)FOCommon.Parsers.ItemTypes.ITEM_ARMOR: return tabPageArmor;
case (int)FOCommon.Parsers.ItemTypes.ITEM_CAR: return tabPageCar;
case (int)FOCommon.Parsers.ItemTypes.ITEM_CONTAINER: return tabPageContainer;
case (int)FOCommon.Parsers.ItemTypes.ITEM_DOOR: return tabPageDoor;
case (int)FOCommon.Parsers.ItemTypes.ITEM_DRUG: return tabPageDrug;
case (int)FOCommon.Parsers.ItemTypes.ITEM_GENERIC: return tabPageGeneric;
case (int)FOCommon.Parsers.ItemTypes.ITEM_GRID: return tabPageGrid;
case (int)FOCommon.Parsers.ItemTypes.ITEM_KEY: return tabPageKey;
case (int)FOCommon.Parsers.ItemTypes.ITEM_MISC: return tabPageMisc;
case (int)FOCommon.Parsers.ItemTypes.ITEM_WALL: return tabPageWall;
case (int)FOCommon.Parsers.ItemTypes.ITEM_WEAPON: return tabPageWeapon;
default: return null;
}
}