Creates a quaternion that represents a rotation around an axis.
Original signature is 'GLKQuaternion GLKQuaternionMakeWithAngleAndVector3Axis ( float radians, GLKVector3 axisVector );'
Available in OS X x0.8 and later.
public static GLKQuaternion MakeWithAngleAndVector3Axis (float radians, GLKVector3 axisVector) { return MakeWithAngleAndAxis (radians, axisVector.x, axisVector.y, axisVector.z); }