MineEdit.dlgTerrainGen.ResetEverything C# (CSharp) Method

ResetEverything() private method

private ResetEverything ( ) : void
return void
        private void ResetEverything()
        {
            if (pgMapGen.SelectedObject == null)
                return;
            chkCaves.Checked=(pgMapGen.SelectedObject as IMapGenerator).GenerateCaves;
            chkDungeons.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateDungeons;
            chkGenOres.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateOres;
            chkGenWater.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateWater;
            chkRegen.Checked = (pgMapGen.SelectedObject as IMapGenerator).NoPreservation;
            chkTrees.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateTrees;
        }