private void DoPreset()
{
mMaterials=new MapGenMaterials();
if (cmbMatPreset.SelectedIndex != -1)
{
switch (cmbMatPreset.SelectedText)
{
case "Hell Mode":
mMaterials.Grass=mMaterials.Soil;
mMaterials.Sand=mMaterials.Gravel=49; // Obsidian
mMaterials.Water=mMaterials.Lava;
mMaterials.Snow=0; // FUCK snow.
TemperatureOffset = 30;
break;
default:
break;
}
}
if (pgMapGen.SelectedObject != null)
{
(pgMapGen.SelectedObject as IMapGenerator).Materials = mMaterials;
}
}