MineEdit.dlgTerrainGen.DoPreset C# (CSharp) Method

DoPreset() private method

private DoPreset ( ) : void
return void
        private void DoPreset()
        {
            mMaterials=new MapGenMaterials();
            if (cmbMatPreset.SelectedIndex != -1)
            {
                switch (cmbMatPreset.SelectedText)
                {
                    case "Hell Mode":
                        mMaterials.Grass=mMaterials.Soil;
                        mMaterials.Sand=mMaterials.Gravel=49; // Obsidian
                        mMaterials.Water=mMaterials.Lava;
                        mMaterials.Snow=0; // FUCK snow.
                        TemperatureOffset = 30;
                        break;
                    default:
                        break;
                }
            }
            if (pgMapGen.SelectedObject != null)
            {
                (pgMapGen.SelectedObject as IMapGenerator).Materials = mMaterials;
            }
        }