private void ResetEverything()
{
if (pgMapGen.SelectedObject == null)
return;
chkCaves.Checked=(pgMapGen.SelectedObject as IMapGenerator).GenerateCaves;
chkDungeons.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateDungeons;
chkGenOres.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateOres;
chkGenWater.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateWater;
chkRegen.Checked = (pgMapGen.SelectedObject as IMapGenerator).NoPreservation;
chkTrees.Checked = (pgMapGen.SelectedObject as IMapGenerator).GenerateTrees;
}