private static SetWheelRotation ( long userId, GestureData &gestureData, |
||
userId | long | |
gestureData | GestureData | |
initialPos | ||
currentPos | ||
return | void |
private static void SetWheelRotation(long userId, ref GestureData gestureData, Vector3 initialPos, Vector3 currentPos)
{
float angle = Vector3.Angle(initialPos, currentPos) * Mathf.Sign(currentPos.y - initialPos.y);
gestureData.screenPos.z = angle;
}