Kinect.KinectGestures.CheckPoseComplete C# (CSharp) Method

CheckPoseComplete() private static method

private static CheckPoseComplete ( GestureData &gestureData, float timestamp, Vector3 jointPos, bool isInPose, float durationToComplete ) : void
gestureData GestureData
timestamp float
jointPos UnityEngine.Vector3
isInPose bool
durationToComplete float
return void
        private static void CheckPoseComplete(ref GestureData gestureData, float timestamp, Vector3 jointPos, bool isInPose, float durationToComplete)
        {
            if (isInPose)
            {
                float timeLeft = timestamp - gestureData.timestamp;
                gestureData.progress = durationToComplete > 0f ? Mathf.Clamp01(timeLeft / durationToComplete) : 1.0f;

                if (timeLeft >= durationToComplete)
                {
                    gestureData.timestamp = timestamp;
                    gestureData.jointPos = jointPos;
                    gestureData.state++;
                    gestureData.complete = true;
                }
            }
            else
            {
                SetGestureCancelled(ref gestureData);
            }
        }