public void SuccessfulCalibration(Int64 userId)
{
playerId = userId;
// reset the models position
if (offsetNode != null)
{
offsetNode.transform.position = offsetNodePos;
offsetNode.transform.rotation = offsetNodeRot;
}
transform.position = initialPosition;
transform.rotation = initialRotation;
// re-calibrate the position offset
offsetCalibrated = false;
}