Kinect.AvatarController.MapBones C# (CSharp) Method

MapBones() protected method

protected MapBones ( ) : void
return void
        protected virtual void MapBones()
        {
            //		// make OffsetNode as a parent of model transform.
            //		offsetNode = new GameObject(name + "Ctrl") { layer = transform.gameObject.layer, tag = transform.gameObject.tag };
            //		offsetNode.transform.position = transform.position;
            //		offsetNode.transform.rotation = transform.rotation;
            //		offsetNode.transform.parent = transform.parent;

            //		// take model transform as body root
            //		transform.parent = offsetNode.transform;
            //		transform.localPosition = Vector3.zero;
            //		transform.localRotation = Quaternion.identity;

            //bodyRoot = transform;

            // get bone transforms from the animator component
            Animator animatorComponent = GetComponent<Animator>();

            for (int boneIndex = 0; boneIndex < bones.Length; boneIndex++)
            {
                if (!boneIndex2MecanimMap.ContainsKey(boneIndex))
                    continue;

                bones[boneIndex] = animatorComponent.GetBoneTransform(boneIndex2MecanimMap[boneIndex]);
            }
        }