protected Quaternion Kinect2AvatarRot(Quaternion jointRotation, int boneIndex)
{
Quaternion newRotation = jointRotation * initialRotations[boneIndex];
//newRotation = initialRotation * newRotation;
if (offsetNode != null)
{
newRotation = offsetNode.transform.rotation * newRotation;
}
else
{
newRotation = initialRotation * newRotation;
}
return newRotation;
}