Kinect.AvatarController.Kinect2AvatarRot C# (CSharp) Method

Kinect2AvatarRot() protected method

protected Kinect2AvatarRot ( Quaternion jointRotation, int boneIndex ) : Quaternion
jointRotation UnityEngine.Quaternion
boneIndex int
return UnityEngine.Quaternion
        protected Quaternion Kinect2AvatarRot(Quaternion jointRotation, int boneIndex)
        {
            Quaternion newRotation = jointRotation * initialRotations[boneIndex];
            //newRotation = initialRotation * newRotation;

            if (offsetNode != null)
            {
                newRotation = offsetNode.transform.rotation * newRotation;
            }
            else
            {
                newRotation = initialRotation * newRotation;
            }

            return newRotation;
        }