Google.VersionHandler.FileMetadata.GetEditorEnabled C# (CSharp) Method

GetEditorEnabled() public method

Determine whether this file is compatible with the editor. This is a special case as the editor isn't a "platform" covered by UnityEditor.BuildTarget.
public GetEditorEnabled ( ) : bool
return bool
        public bool GetEditorEnabled() {
            return targets != null && Array.IndexOf(targets, "editor") >= 0;
        }