FSO.LotView.Utils._3DWorldBatch.DrawMesh C# (CSharp) Method

DrawMesh() public method

public DrawMesh ( Matrix world, Avatar binding, short objID, ushort room, Color color ) : void
world Matrix
binding FSO.Vitaboy.Avatar
objID short
room ushort
color Color
return void
        public void DrawMesh(Matrix world, Avatar binding, short objID, ushort room, Color color)
        {
            this.Sprites.Add(new _3DSprite {
                Effect = _3DSpriteEffect.CHARACTER,
                Geometry = binding,
                World = world,
                ObjectID = objID,
                Room = room,
                Color = color
            });
        }