private static void GameObject_OnCreate(GameObject sender, EventArgs args)
{
if (sender is MissileClient)
{
MissileClient missle = (MissileClient)sender;
if (missle.SData.Name == "yasuowmovingwallmisl")
{
Variables.wallLeft = missle;
}
if (missle.SData.Name == "yasuowmovingwallmisl")
{
Variables.wallcasted = true;
}
if (missle.SData.Name == "yasuowmovingwallmisr")
{
Variables.wallRight = missle;
}
}
}