public static void Load()
{
Game.OnUpdate += Game_OnUpdate;
Dash.OnDash += Dash_OnDash;
Obj_AI_Base.OnBuffGain += Obj_AI_Base_OnBuffGain;
Obj_AI_Base.OnBuffLose += Obj_AI_Base_OnBuffLose;
Obj_AI_Base.OnBuffUpdate += Obj_AI_Base_OnBuffUpdate;
GameObject.OnCreate += GameObject_OnCreate;
GameObject.OnDelete += GameObject_OnDelete;
Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
foreach (var module in Variables.moduleList)
{
module.OnLoad();
}
}
public static void Load() { //SpellManager SpellManager.Load(); //MenuManager MenuManager.Load(); //EventManager EventManager.Load(); //Less Fps drops i hope Features.Modes.drawing.Load(); }