public static Vector3 PositionOfOrigin(int universeNum)
{
GameObject universe = GameObject.Find("Universe" + universeNum + "/Managers/OriginManager");
if (universe == null)
Log.Error ("Could not find universe's origin", "In Universe.PositionOfCamera, " +
"while looking for GameObject called `Universe" + universeNum + "/Managers/OriginManager`, " +
"only found null :(.");
return universe.GetComponent<Universe>().origin;
}