Universe.PositionOfOrigin C# (CSharp) Method

PositionOfOrigin() public static method

public static PositionOfOrigin ( int universeNum ) : Vector3
universeNum int
return Vector3
    public static Vector3 PositionOfOrigin(int universeNum)
    {
        GameObject universe = GameObject.Find("Universe" + universeNum + "/Managers/OriginManager");

        if (universe == null)
            Log.Error ("Could not find universe's origin", "In Universe.PositionOfCamera, " +
                "while looking for GameObject called `Universe" + universeNum + "/Managers/OriginManager`, " +
                "only found null :(.");

        return universe.GetComponent<Universe>().origin;
    }