TerrainChunk.AddQuad C# (CSharp) Method

AddQuad() private method

private AddQuad ( Voxel, vx ) : void
vx Voxel,
return void
    private void AddQuad(Voxel vx)
    {
        Vector2 a = vx.position;
        Vector2 b = new Vector2(vx.opposite.x, a.y);
        Vector2 c = new Vector2(a.x, vx.opposite.y);
        Vector2 d = vx.opposite;
        //Debug.Log ("a=" + a.ToString() + " d=" + d.ToString());

        int vertexIndex = gen_vertices.Count;
        gen_vertices.Add(a);
        gen_vertices.Add(b);
        gen_vertices.Add(c);
        gen_vertices.Add(d);

        gen_triangles.Add(vertexIndex);
        gen_triangles.Add(vertexIndex + 2);
        gen_triangles.Add(vertexIndex + 3);
        gen_triangles.Add(vertexIndex);
        gen_triangles.Add(vertexIndex + 3);
        gen_triangles.Add(vertexIndex + 1);
    }