TerrainChunk.AddBoxColliderTo C# (CSharp) Method

AddBoxColliderTo() public method

public AddBoxColliderTo ( GameObject coll_go, BoxCollider2D &bc, Vector2 bcBegin, int bcWidth ) : void
coll_go GameObject
bc UnityEngine.BoxCollider2D
bcBegin Vector2
bcWidth int
return void
    void AddBoxColliderTo(GameObject coll_go, ref BoxCollider2D bc, Vector2 bcBegin, int bcWidth)
    {
        bc.offset = bcBegin + new Vector2(bcWidth * VOXEL_SIZE * 0.5f, VOXEL_SIZE * 0.5f);
        bc.size   = new Vector2(bcWidth * VOXEL_SIZE, VOXEL_SIZE);
        //Debug.Log (bc.offset.ToString() + " sz=" + bc.size.ToString());
        bc = null; // forget it, leave hanging
    }