Osc.SetAllMessageHandler C# (CSharp) Method

SetAllMessageHandler() public method

Set the method to call back on when any message is received. The method needs to have the OscMessageHandler signature - i.e. void amh( OscMessage oscM )
public SetAllMessageHandler ( OscMessageHandler amh ) : void
amh OscMessageHandler The method to call back on.
return void
    public void SetAllMessageHandler(OscMessageHandler amh)
    {
      AllMessageHandler = amh;
    }

Usage Example

Ejemplo n.º 1
0
	public void Start ()
	{
		//Initializes on start up to listen for messages
		//make sure this game object has both UDPPackIO and OSC script attached
		
		UDPPacketIO udp = (UDPPacketIO)GetComponent("UDPPacketIO");
		udp.init(RemoteIP, SendToPort, ListenerPort);
		handler = (Osc)GetComponent("Osc");
		handler.init(udp);
		handler.SetAllMessageHandler(AllMessageHandler);


		tornadoSlider = GameObject.Find("Tornado Slider").GetComponent<UnityEngine.UI.Slider>();
		munchkinSlider = GameObject.Find("Munchkin Slider").GetComponent<UnityEngine.UI.Slider>();
		poppySlider = GameObject.Find("Poppy Slider").GetComponent<UnityEngine.UI.Slider>();
		monkeySlider = GameObject.Find("Monkey Slider").GetComponent<UnityEngine.UI.Slider>();
		fireSlider = GameObject.Find("Fire Slider").GetComponent<UnityEngine.UI.Slider>();
		transSpeedSlider = GameObject.Find("Transition Slider").GetComponent<UnityEngine.UI.Slider>();


		nv = GameObject.Find("Network").GetComponent<NetworkView>();

		Debug.Log("Osc Running");
		
	}
All Usage Examples Of Osc::SetAllMessageHandler