public void Start ()
{
//Initializes on start up to listen for messages
//make sure this game object has both UDPPackIO and OSC script attached
UDPPacketIO udp = (UDPPacketIO)GetComponent("UDPPacketIO");
udp.init(RemoteIP, SendToPort, ListenerPort);
handler = (Osc)GetComponent("Osc");
handler.init(udp);
handler.SetAllMessageHandler(AllMessageHandler);
tornadoSlider = GameObject.Find("Tornado Slider").GetComponent<UnityEngine.UI.Slider>();
munchkinSlider = GameObject.Find("Munchkin Slider").GetComponent<UnityEngine.UI.Slider>();
poppySlider = GameObject.Find("Poppy Slider").GetComponent<UnityEngine.UI.Slider>();
monkeySlider = GameObject.Find("Monkey Slider").GetComponent<UnityEngine.UI.Slider>();
fireSlider = GameObject.Find("Fire Slider").GetComponent<UnityEngine.UI.Slider>();
transSpeedSlider = GameObject.Find("Transition Slider").GetComponent<UnityEngine.UI.Slider>();
nv = GameObject.Find("Network").GetComponent<NetworkView>();
Debug.Log("Osc Running");
}