private void Update()
{
if (sEvents.Count > 0)
{
while (sEvents.Count > 0)
{
KeyValuePair<int, ByteBuffer> _event = sEvents.Dequeue();
GameFacade.SendMessageCommand(NotiConst.DISPATCH_MESSAGE, _event);
}
}
}
// Update is called once per frame void Update() { //Logger.i("update"); Timer.Update(); NetworkManager.Update(); }